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Standard actions concerning other people
Giving it to , Showing it to , Waking , Throwing it at , Attacking , Kissing , Answering it that , Telling it about , Asking it about , Asking it for
Answering something that some text (past tense answered it that)
The Standard Rules do
not include any systematic way to handle conversation: instead, Inform is
set up so that it is as easy as we can make it to write specific rules
handling speech in particular games, and so that if no such rules are
written then all attempts to communicate are gracefully if not very
interestingly rejected.
The topic here can be any double-quoted text, which can itself contain
tokens in square brackets: see the documentation on Understanding.
Answering is an action existing so that the player can say something free-form
to somebody else. A convention of IF is that a command such as DAPHNE, TAKE
MASK is a request to Daphne to perform an action: if the persuasion rules in
force mean that she consents, the action 'Daphne taking the mask' does
indeed then result. But if the player types DAPHNE, 12375 or DAPHNE, GREAT
HEAVENS - or anything else not making sense as a command - the action
'answering Daphne that ...' will be generated.
The name of the action arises because it is also caused by typing, say,
ANSWER 12375 when Daphne (say) has asked a question.
Typed commands leading to this action
"answer [text] to [someone]" reversed
Rules controlling this action
set action variables for when acting fast acting fast actions are fast rule name unlist
before doing anything except examining or reaping in Drawing Room
before doing anything except attacking when Nomos bonus is true
before doing anything boots of wandering weirdness rule name unlist
instead of doing anything with clouds of smoke when the smoke timer of the location is less than 1
instead of doing anything with rust spores
report an actor answering something that block answering rule name unlist